How to debug a PC Engine ROM with AI assistance using Geargrafx
When to use: You're developing or analyzing a PC Engine ROM and need to debug runtime behavior.
Prerequisites
- Geargrafx built with MCP support — Build from source following the GitHub README
- A PC Engine ROM file (.pce or .sgx) — Your own homebrew ROM or a ROM you legally own
Flow
-
Connect and inspectConnect to the Geargrafx MCP server. Show me the current HuC6280 CPU state and disassembly at the program counter.✓ Copied→ CPU registers and disassembled instructions
-
Analyze sprite systemInspect the VDC sprite table. How many sprites are active and what tiles do they reference?✓ Copied→ Sprite attribute table with positions, tile indices, and flags
Outcome: Understanding of ROM execution and VDC hardware state for debugging.
Pitfalls
- CD-ROM games require proper CUE/BIN setup — Ensure your CUE file paths are correct and all BIN tracks are present