Run a 1-week sprint on your indie game
When to use: You're making a game solo and discipline is what's failing, not ideas.
Flow
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PlanUse game-studios. I'm solo-devving a platformer in Godot. Plan this week's sprint — here's the GDD: <brief>✓ Copied→ Sprint with tasks in role buckets (design/code/art/audio), sized
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Daily standupWhat should I do today to hit the sprint goal? What can slip?✓ Copied→ Prioritized day plan with slip allowance
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RetroSprint done. What slipped? What to carry over? What to change next sprint?✓ Copied→ Honest retro with specific improvements
Outcome: A game in motion with cadence you can sustain.
Pitfalls
- Over-planning for a solo dev — Use the 1-week cadence, skip the enterprise workflows