How to debug a Game Boy ROM with AI assistance using Gearboy
Quando usar: You're developing a Game Boy homebrew ROM and need to debug runtime issues.
Pré-requisitos
- Gearboy built with MCP support — Build from source following the GitHub README
- A Game Boy ROM file (.gb or .gbc) — Your own homebrew ROM or a ROM you legally own
Fluxo
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Load ROM and connectConnect to the Gearboy MCP server and load my ROM. Show me the current CPU state and disassembly at the program counter.✓ Copiado→ CPU registers, flags, and disassembled instructions at PC
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Set a breakpoint and investigateSet a breakpoint at address 0x0150 (after the header). Step through execution and explain what each instruction does.✓ Copiado→ Step-by-step execution with instruction explanations
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Inspect memoryShow me the contents of WRAM from 0xC000 to 0xC0FF. Are there any recognizable data structures?✓ Copiado→ Memory dump with analysis of data patterns
Resultado: A clear understanding of how the ROM executes, with bugs identified and explained.
Armadilhas
- Breakpoints on frequently-hit addresses slow execution dramatically — Use conditional breakpoints or set them only when you're close to the bug