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Geargrafx

作者 drhelius · drhelius/Geargrafx

PC Engine / TurboGrafx-16 emulator with an embedded MCP server for AI-assisted debugging and retro game analysis.

Geargrafx is a cross-platform TurboGrafx-16 / PC Engine / SuperGrafx / PCE CD-ROM² emulator written in C++ with an embedded MCP server. AI agents can control execution, inspect memory, set breakpoints, disassemble HuC6280 code, view sprites/tiles, and inspect CD-ROM subsystem state. Supports stdio and HTTP transport, Multi Tap (5 players), save states with previews, and VGM recording.

なぜ使うのか

主な機能

ライブデモ

実際の動作

geargrafx-2.replay ▶ 準備完了
0/0

インストール

クライアントを選択

~/Library/Application Support/Claude/claude_desktop_config.json  · Windows: %APPDATA%\Claude\claude_desktop_config.json
{
  "mcpServers": {
    "geargrafx-2": {
      "command": "TODO",
      "args": [
        "See README: https://github.com/drhelius/Geargrafx"
      ]
    }
  }
}

Claude Desktop → Settings → Developer → Edit Config を開く。保存後、アプリを再起動。

~/.cursor/mcp.json · .cursor/mcp.json
{
  "mcpServers": {
    "geargrafx-2": {
      "command": "TODO",
      "args": [
        "See README: https://github.com/drhelius/Geargrafx"
      ]
    }
  }
}

Cursor は Claude Desktop と同じ mcpServers スキーマを使用。プロジェクト設定はグローバルより優先。

VS Code → Cline → MCP Servers → Edit
{
  "mcpServers": {
    "geargrafx-2": {
      "command": "TODO",
      "args": [
        "See README: https://github.com/drhelius/Geargrafx"
      ]
    }
  }
}

Cline サイドバーの MCP Servers アイコンをクリックし、"Edit Configuration" を選択。

~/.codeium/windsurf/mcp_config.json
{
  "mcpServers": {
    "geargrafx-2": {
      "command": "TODO",
      "args": [
        "See README: https://github.com/drhelius/Geargrafx"
      ]
    }
  }
}

Claude Desktop と同じ形式。Windsurf を再起動して反映。

~/.continue/config.json
{
  "mcpServers": [
    {
      "name": "geargrafx-2",
      "command": "TODO",
      "args": [
        "See README: https://github.com/drhelius/Geargrafx"
      ]
    }
  ]
}

Continue はマップではなくサーバーオブジェクトの配列を使用。

~/.config/zed/settings.json
{
  "context_servers": {
    "geargrafx-2": {
      "command": {
        "path": "TODO",
        "args": [
          "See README: https://github.com/drhelius/Geargrafx"
        ]
      }
    }
  }
}

context_servers に追加。保存時に Zed がホットリロード。

claude mcp add geargrafx-2 -- TODO 'See README: https://github.com/drhelius/Geargrafx'

ワンライナー。claude mcp list で確認、claude mcp remove で削除。

ユースケース

実用的な使い方: Geargrafx

How to debug a PC Engine ROM with AI assistance using Geargrafx

👤 PC Engine homebrew developers and retro game researchers ⏱ ~30 min intermediate

使うタイミング: You're developing or analyzing a PC Engine ROM and need to debug runtime behavior.

前提条件
  • Geargrafx built with MCP support — Build from source following the GitHub README
  • A PC Engine ROM file (.pce or .sgx) — Your own homebrew ROM or a ROM you legally own
フロー
  1. Connect and inspect
    Connect to the Geargrafx MCP server. Show me the current HuC6280 CPU state and disassembly at the program counter.✓ コピーしました
    → CPU registers and disassembled instructions
  2. Analyze sprite system
    Inspect the VDC sprite table. How many sprites are active and what tiles do they reference?✓ コピーしました
    → Sprite attribute table with positions, tile indices, and flags

結果: Understanding of ROM execution and VDC hardware state for debugging.

注意点
  • CD-ROM games require proper CUE/BIN setup — Ensure your CUE file paths are correct and all BIN tracks are present
組み合わせ: filesystem

Learn PC Engine hardware architecture interactively

👤 Students and enthusiasts learning retro console hardware ⏱ ~45 min advanced

使うタイミング: You want to understand the HuC6280 CPU, VDC graphics, and PSG audio systems.

前提条件
  • Geargrafx with MCP server — Build from source
フロー
  1. Explore the VDC
    Step through the VBlank interrupt and explain how the PC Engine's VDC handles background scrolling and sprite rendering.✓ コピーしました
    → Annotated explanation of VDC register writes and their effects

結果: Hands-on understanding of PC Engine hardware internals.

注意点
  • SuperGrafx has two VDCs which complicates analysis — Start with regular PC Engine games before tackling SuperGrafx titles

組み合わせ

他のMCPと組み合わせて10倍の力を

geargrafx-2 + filesystem

Export debug data and memory dumps for documentation

Dump the VDC sprite table and tile data to files for analysis.✓ コピーしました

ツール

このMCPが提供する機能

ツール入力呼び出すタイミングコスト
pause/resume/step none / step_count? Control emulator execution 0
read_memory address: int, size: int Read emulator memory at any address 0
set_breakpoint address: int Set a CPU breakpoint 0
disassemble address: int, count: int Disassemble HuC6280 instructions 0
get_hardware_status none Get VDC, VCE, and PSG register states 0

コストと制限

運用コスト

APIクォータ
N/A — fully local
呼び出しあたりのトークン
100–500 tokens per debug command
金額
Free and open source (MIT license)
ヒント
Use targeted reads instead of full memory dumps.

セキュリティ

権限、シークレット、影響範囲

認証情報の保管: N/A
データ送信先: Fully local — no network calls

トラブルシューティング

よくあるエラーと対処法

MCP server not responding

Ensure Geargrafx was built with MCP support. Check the default port is available.

確認: Test the HTTP endpoint
CD-ROM game won't load

Verify CUE file references correct BIN paths. Try converting to CHD format.

確認: Check CUE file contents match actual BIN filenames
SuperGrafx ROM crashes

Only a handful of SuperGrafx games exist. Verify the ROM is actually an SGX title, not a regular PCE ROM.

確認: Check ROM header

代替案

Geargrafx 他との比較

代替案代わりに使う場面トレードオフ
GearboyYou want to debug Game Boy ROMs instead of PC EngineDifferent console, same MCP-enabled emulator approach

その他

リソース

📖 GitHub の公式 README を読む

🐙 オープンな issue を見る

🔍 400以上のMCPサーバーとSkillsを見る