/ Verzeichnis / Playground / Geargrafx
● Community drhelius ⚡ Sofort

Geargrafx

von drhelius · drhelius/Geargrafx

PC Engine / TurboGrafx-16 emulator with an embedded MCP server for AI-assisted debugging and retro game analysis.

Geargrafx is a cross-platform TurboGrafx-16 / PC Engine / SuperGrafx / PCE CD-ROM² emulator written in C++ with an embedded MCP server. AI agents can control execution, inspect memory, set breakpoints, disassemble HuC6280 code, view sprites/tiles, and inspect CD-ROM subsystem state. Supports stdio and HTTP transport, Multi Tap (5 players), save states with previews, and VGM recording.

Warum nutzen

Hauptfunktionen

Live-Demo

In der Praxis

geargrafx-2.replay ▶ bereit
0/0

Installieren

Wählen Sie Ihren Client

~/Library/Application Support/Claude/claude_desktop_config.json  · Windows: %APPDATA%\Claude\claude_desktop_config.json
{
  "mcpServers": {
    "geargrafx-2": {
      "command": "TODO",
      "args": [
        "See README: https://github.com/drhelius/Geargrafx"
      ]
    }
  }
}

Öffne Claude Desktop → Settings → Developer → Edit Config. Nach dem Speichern neu starten.

~/.cursor/mcp.json · .cursor/mcp.json
{
  "mcpServers": {
    "geargrafx-2": {
      "command": "TODO",
      "args": [
        "See README: https://github.com/drhelius/Geargrafx"
      ]
    }
  }
}

Cursor nutzt das gleiche mcpServers-Schema wie Claude Desktop. Projektkonfiguration schlägt die globale.

VS Code → Cline → MCP Servers → Edit
{
  "mcpServers": {
    "geargrafx-2": {
      "command": "TODO",
      "args": [
        "See README: https://github.com/drhelius/Geargrafx"
      ]
    }
  }
}

Klicken Sie auf das MCP-Servers-Symbol in der Cline-Seitenleiste, dann "Edit Configuration".

~/.codeium/windsurf/mcp_config.json
{
  "mcpServers": {
    "geargrafx-2": {
      "command": "TODO",
      "args": [
        "See README: https://github.com/drhelius/Geargrafx"
      ]
    }
  }
}

Gleiche Struktur wie Claude Desktop. Windsurf neu starten zum Übernehmen.

~/.continue/config.json
{
  "mcpServers": [
    {
      "name": "geargrafx-2",
      "command": "TODO",
      "args": [
        "See README: https://github.com/drhelius/Geargrafx"
      ]
    }
  ]
}

Continue nutzt ein Array von Serverobjekten statt einer Map.

~/.config/zed/settings.json
{
  "context_servers": {
    "geargrafx-2": {
      "command": {
        "path": "TODO",
        "args": [
          "See README: https://github.com/drhelius/Geargrafx"
        ]
      }
    }
  }
}

In context_servers hinzufügen. Zed lädt beim Speichern neu.

claude mcp add geargrafx-2 -- TODO 'See README: https://github.com/drhelius/Geargrafx'

Einzeiler. Prüfen mit claude mcp list. Entfernen mit claude mcp remove.

Anwendungsfälle

Praxisnahe Nutzung: Geargrafx

How to debug a PC Engine ROM with AI assistance using Geargrafx

👤 PC Engine homebrew developers and retro game researchers ⏱ ~30 min intermediate

Wann einsetzen: You're developing or analyzing a PC Engine ROM and need to debug runtime behavior.

Voraussetzungen
  • Geargrafx built with MCP support — Build from source following the GitHub README
  • A PC Engine ROM file (.pce or .sgx) — Your own homebrew ROM or a ROM you legally own
Ablauf
  1. Connect and inspect
    Connect to the Geargrafx MCP server. Show me the current HuC6280 CPU state and disassembly at the program counter.✓ Kopiert
    → CPU registers and disassembled instructions
  2. Analyze sprite system
    Inspect the VDC sprite table. How many sprites are active and what tiles do they reference?✓ Kopiert
    → Sprite attribute table with positions, tile indices, and flags

Ergebnis: Understanding of ROM execution and VDC hardware state for debugging.

Fallstricke
  • CD-ROM games require proper CUE/BIN setup — Ensure your CUE file paths are correct and all BIN tracks are present
Kombinieren mit: filesystem

Learn PC Engine hardware architecture interactively

👤 Students and enthusiasts learning retro console hardware ⏱ ~45 min advanced

Wann einsetzen: You want to understand the HuC6280 CPU, VDC graphics, and PSG audio systems.

Voraussetzungen
  • Geargrafx with MCP server — Build from source
Ablauf
  1. Explore the VDC
    Step through the VBlank interrupt and explain how the PC Engine's VDC handles background scrolling and sprite rendering.✓ Kopiert
    → Annotated explanation of VDC register writes and their effects

Ergebnis: Hands-on understanding of PC Engine hardware internals.

Fallstricke
  • SuperGrafx has two VDCs which complicates analysis — Start with regular PC Engine games before tackling SuperGrafx titles

Kombinationen

Mit anderen MCPs für 10-fache Wirkung

geargrafx-2 + filesystem

Export debug data and memory dumps for documentation

Dump the VDC sprite table and tile data to files for analysis.✓ Kopiert

Werkzeuge

Was dieses MCP bereitstellt

WerkzeugEingabenWann aufrufenKosten
pause/resume/step none / step_count? Control emulator execution 0
read_memory address: int, size: int Read emulator memory at any address 0
set_breakpoint address: int Set a CPU breakpoint 0
disassemble address: int, count: int Disassemble HuC6280 instructions 0
get_hardware_status none Get VDC, VCE, and PSG register states 0

Kosten & Limits

Was der Betrieb kostet

API-Kontingent
N/A — fully local
Tokens pro Aufruf
100–500 tokens per debug command
Kosten in €
Free and open source (MIT license)
Tipp
Use targeted reads instead of full memory dumps.

Sicherheit

Rechte, Secrets, Reichweite

Credential-Speicherung: N/A
Datenabfluss: Fully local — no network calls

Fehlerbehebung

Häufige Fehler und Lösungen

MCP server not responding

Ensure Geargrafx was built with MCP support. Check the default port is available.

Prüfen: Test the HTTP endpoint
CD-ROM game won't load

Verify CUE file references correct BIN paths. Try converting to CHD format.

Prüfen: Check CUE file contents match actual BIN filenames
SuperGrafx ROM crashes

Only a handful of SuperGrafx games exist. Verify the ROM is actually an SGX title, not a regular PCE ROM.

Prüfen: Check ROM header

Alternativen

Geargrafx vs. andere

AlternativeWann stattdessenKompromiss
GearboyYou want to debug Game Boy ROMs instead of PC EngineDifferent console, same MCP-enabled emulator approach

Mehr

Ressourcen

📖 Offizielle README auf GitHub lesen

🐙 Offene Issues ansehen

🔍 Alle 400+ MCP-Server und Skills durchsuchen